Making Videogames The Art of Creating Digital Worlds

Duncan Harris, Alex Wiltshire

Description

Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor that constitutes the magic of videogames, striking a captivating balance between insight and accessibility.

Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Tom Clancey’s The Division, Control, and Gran Turismo to cult breakthrough games including No Man’s Sky and Fortnite, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. The book’s text orbits breathtaking, specially created imagery “photographed” in-engine by the author, demonstrating the magic and method behind each studio’s work.

A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

Contributors

Duncan Harris

Author

Alex Wiltshire

Author

Alex Wiltshire is a writer and consultant for videogames, design, and technology. He is the author of the bestselling book Minecraft Blockopedia (2014), and the editor of Britsoft: An Oral History (2016). Previously editor of Edge, he has also written for Rock, Paper, Shotgun, PC Gamer, and Eurogamer.