Making Videogames The Art of Creating Digital Worlds

Duncan Harris, Alex Wiltshire

An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames.


Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility.

Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control, Half-Life: Alyx, Dishonored 2, and Rise of the Tomb Raider to cult breakthrough games including No Man’s Sky and Fortnite, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium.

Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.


Duncan Harris


Alex Wiltshire


Alex Wiltshire is a writer and consultant for videogames, design, and technology. He is the author of the bestselling book Minecraft Blockopedia (2014), and the editor of Britsoft: An Oral History (2016). Previously editor of Edge, he has also written for Rock, Paper, Shotgun, PC Gamer, and Eurogamer.